D&D Diary – Waterdeep: Dragon Heist – Session 12
We finally reveal the main villain, but the players don’t know it. And one character takes a really dark turn, but the players don’t know that either.
Today’s post covers a lot of topics and reveals many secrets, so I hope you… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 12
7 Wonders
Can a game based on the Seven Wonders of the Ancient World stand the test of time? Let’s hope it lasts longer than six of them.
Players: 2 – 7 ___ Age: 10+
Ever since I was a lad, I’ve been fascinated by… Continue reading 7 Wonders
Waterdeep: Dragon Heist – The Villains
Herein, we discuss the four main villains of Waterdeep: Dragon Heist and try to make them more villainous.
One of the big selling points about Waterdeep: Dragon Heist is… Continue reading Waterdeep: Dragon Heist – The Villains
D&D Diary – Waterdeep: Dragon Heist – Session 11
While still hunting a metallic murderer, our heroes blow up a warehouse, watch a parade, and almost miss the grand opening of their new… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 11
D&D Diary – Dragon of Icespire Peak – Session 5
The Menagerie travels to the actual Sword Coast where they deal with banshees, the world’s ugliest harpy, and their own destructive tendencies. Continue reading D&D Diary – Dragon of Icespire Peak – Session 5
Alhambra
Players: 2 – 6 ___ Age: 8+
Score: 11 out of 12
The crown jewel of Islamic architecture, the pinnacle of city planning; except for all those pesky walls. Here’s how you make a perfect modern gaming classic: Step 1… Continue reading Alhambra
D&D Diary – Waterdeep: Dragon Heist – Session 10
The Gralhund Villa Massacre. The Saviors break into an evil noble’s villa but end up having to rescue them instead. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 10
How to Run a Fantasy Siege
Looking out over the army of monsters, our heroes have but one thought: “This isn’t in the rule book!”
Here are my rules for running an epic battle without the epic headache.
D&D Diary – Dragon of Icespire Peak – Session 4
The Menagerie is nearly wiped out during a simple walk in the woods and end the day with an epic aerial battle between a Manticore and a Dragon. Continue reading D&D Diary – Dragon of Icespire Peak – Session 4
D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors hunt for the Man with the Golden Arm, they fly a griffon, and meet the most colorful rogue of the Realms. Sort of. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 9
D&D Diary – Waterdeep: Dragon Heist – Session 8
The Saviors are back! And we turn the session into CSI: Waterdeep following a deadly explosion in Trollskull Alley. And then we nearly sabotage the entire campaign. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 8
D&D Diary – The Sunless Citadel – Session 5
Our heroes finally get that stupid iron key, plunder the tomb of some ridiculous thing, and the dragon abandons the adventure.
When last we left our heroes, they had defeated the Mad Druid, Belak and foiled his plans to… Continue reading D&D Diary – The Sunless Citadel – Session 5
D&D Diary – The Sunless Citadel – Session 4
Our heroes lose half their team, and then have to fight the mad druid and his homicidal plants. And vampires!
When last we left our heroes, they had descended down into… Continue reading D&D Diary – The Sunless Citadel – Session 4
D&D Diary – The Sunless Citadel – Session 3
Our heroes delve into the laboratory of a Mad Druid, Riandon expands his zoo, and there’s something wrong with Regizar.
When last we left our heroes, they had just defeated the BBEG of Level 1, which… Continue reading D&D Diary – The Sunless Citadel – Session 3
Carcassonne
A beautifully quaint game that is the very essence of idyllic serenity in the medieval French countryside. And with zero plague.
Age 7+ ___ Players 2-5
Before the message gets muddled by my attempts to be witty and clever, let me… Continue reading Carcassonne