
D&D Diary – Waterdeep: Dragon Heist – Session 16
Our heroes meet a new shady contact, plan a reverse prison break, and worse, it’s all roleplay. Eww. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 16
Our heroes meet a new shady contact, plan a reverse prison break, and worse, it’s all roleplay. Eww. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 16
Our heroes invade yet another sewer lair, almost die, pick up a new player, and fail to advance the plot. Again.
Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 15
All the tips, tricks, charts, links, and handouts that can help you run the world’s greatest Role-Playing Game: Dungeons & Dragons! (But can be applied to any RPG.) Continue reading Dungeon Master Resource Page
Our heroes finally catch the murderous metal man, but they are still no closer to finding the hidden fortune of gold. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 14
Our heroes break bread with the main villain of this season, Jaraxle Baenre, but the players are completely out to lunch.
When last we left our heroes, they were on their way to… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 13
We finally reveal the main villain, but the players don’t know it. And one character takes a really dark turn, but the players don’t know that either.
Today’s post covers a lot of topics and reveals many secrets, so I hope you… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 12
Herein, we discuss the four main villains of Waterdeep: Dragon Heist and try to make them more villainous.
One of the big selling points about Waterdeep: Dragon Heist is… Continue reading Waterdeep: Dragon Heist – The Villains
While still hunting a metallic murderer, our heroes blow up a warehouse, watch a parade, and almost miss the grand opening of their new… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 11
The Menagerie travels to the actual Sword Coast where they deal with banshees, the world’s ugliest harpy, and their own destructive tendencies. Continue reading D&D Diary – Dragon of Icespire Peak – Session 5
The Gralhund Villa Massacre. The Saviors break into an evil noble’s villa but end up having to rescue them instead. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 10
Looking out over the army of monsters, our heroes have but one thought: “This isn’t in the rule book!”
Here are my rules for running an epic battle without the epic headache.
The Menagerie is nearly wiped out during a simple walk in the woods and end the day with an epic aerial battle between a Manticore and a Dragon. Continue reading D&D Diary – Dragon of Icespire Peak – Session 4
The Saviors hunt for the Man with the Golden Arm, they fly a griffon, and meet the most colorful rogue of the Realms. Sort of. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors are back! And we turn the session into CSI: Waterdeep following a deadly explosion in Trollskull Alley. And then we nearly sabotage the entire campaign. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 8
Our heroes finally get that stupid iron key, plunder the tomb of some ridiculous thing, and the dragon abandons the adventure.
When last we left our heroes, they had defeated the Mad Druid, Belak and foiled his plans to… Continue reading D&D Diary – The Sunless Citadel – Session 5