Lost Mine of Phandelver Campaign Resources

Starter Phandelver

The Lost Mine of Phandelver is the introductory adventure for the 5th Edition Starter Set. It is designed for PC levels 1 – 5 and has a good mix of wilderness, dungeon, and village encounters with a decent story. Your players will become heroes as the save the village of Phandalin from hordes of goblins, doppelgangers and worse, all led by a sinister and maniacal Drow mage.

Plus, with the recent publication of The Dragon of Icespire Peak from the D&D Essentials Kit, the two are perfect adventure companions. By adding the sandbox-style message board and the rampaging white dragon to the Lost Mine storyline, you can create an absolutely epic campaign that should take players up to 8th level and beyond. In the maps section, I include a merged map that depicts all the locations of both adventures.

Icespire Banner
One of the best sandbox adventures, and it takes place in the same town? How convenient.

Player Resources

As always, before any campaign, I gave my players a brief summary of adventuring and combat basics – Rules FOUR PAGE. I also give my players a Setting Overview which informs them of the common knowledge that a person in the realms would know, such as money, religion, and the calendar. The official year of the adventure is 1479DR, so I set my campaign in that year – FAERUN 1479. I set the starting date in early Spring, but feel free to change that. Also, if you’d rather run this adventure in line with the rest of the 5th Edition adventures, those take place starting in 1492 DR – FAERUN 1492.

I also give them a List of all the basic equipment commonly available for purchase within the world. Sometimes it is fun to role play the shopping spree, but usually it is just easier and more efficient for them to look it up on their own and tell me what they bought. Obviously, prices can be adjusted, based upon the quality of the available shop. Equipment List


Dungeon Master Resources

One of the things that I always liked about the Old School adventure modules is that they usually included a Monster Stat Sheet that listed, on one page, all of the monsters and NPCs (and their major statistics) that you could meet during the adventure. This kept you from having to flip through the entire module, or worse a separate Monster Manual, just to find some vital information needed in the middle of combat. To that end, I’ve compiled all the monsters from Lost Mine of Phandelver here. Monster Stats Phandelver


NPC Stat Example

Most of the entries should be self-evident, but a few might need explainantion. TYPE also includes it’s size, in this case M for Medium. AC is Armor Class. hp is hit points and is always in Bold. Hit is its Attack bonus and is also always in Bold; if there is a second number, it is for a secondary attack, usually a range weapon. PP is Passive Perception. ATT 1 ATT 2 list its various attack forms (in italics) and damage dealt. SPECIAL ATTACK would include any extra abilities, such as innate charm, paralysis, breath weapons, etc.. Under IMMUNITY/OTHER, “I” stands for Immunity, “R” is Resistance, and “V” would be Vulnerability. Next comes the Ability Score modifiers, Strenght, Dexterity, etc.. Below that, I’ve listed any Skill or Saving Throw modifiers. Under Language/Vision, I’ll also list any unusual Movement Rates. Finally, in HD/XP, the number in paraenthesis is its Challenge Rating.

I hope this comes in handy. And, if you prefer to create your own versions of this Stat Sheet, I’ve included a blank one here. NPC Stat Sheet

I also find it useful to have a Master Encounter List of all the keyed encounter areas of the adventure. This helps me keep track of every room at a glance; including Monsters, Traps, Treasure and Experience Points that can be found or earned in each room. Here is my copy. Encounter List Phandelver

If you prefer to create your own list, I’ve included a blank one here. Encounter List Blank

Phandalin Village Map
My expanded map of the village of Phandalin, including more shops and townsfolk. For the map key, see the Phandalin Village Roster below.

In addition, I greatly expanded the village of Phandalin and created a complete roster for every resident in town. In the roster, names in italics are female, the symbol “(c)” indicates a child, and the symbol “(s)” is a senion citizen. A townsfolk with a number after his/her name, indicated a level adventurer, so “(F4)” would be a 4th level fighter. “C” is a cleric, and “R” is a ranger. Also, any name in bold indicates a citizen capable of fighting during the Goblin Invasion that occured in Session 9. Obviously, feel free to add, change, or ignore any details that don’t fit your campaign. Phandalin Village Roster

A few people have asked about how I ran my Siege of Phandalin that occurs in Session 9. There are several great rule guides available about running mass combat and war scenarios, but I just wanted a simple, basic rule set that evoked the chaos of war without all the added math. Please refer to my How To Run a Fantasy Siege in D&D post for more info. Basically, it is a modified version of 4th edition Minion rules where each combatant requires “x” number of hits to kill (goblins take 1 hit, hobgoblins take 2, etc). This method only requires the use of the D20 die and a Battle Chart which I’ve included here to track all the combatants. Phandalin Battle Chart

Phandalin Battle Chart


Online Resources

There are a number of excellent additional resources available online. Here are a few that I use all the time.

Roll 20 D&D 5th Edition Compendeum – Roll 20 is one of the best virtual tabletop systems and they have compiled a complete listing of every rule, monster, spell, and more that is D&D. The link does offer virtual books for sale, but the entire database is fully searchable and completely free. Just use the Search Bar to type in whatever you need to find and get the full description and statistics of that item. This resource is invaluable.

Forgotten Realms Wiki – Every article of fact, trivia, and lore relating to the Forgotten Realms (where the adventure is set) can be found here. This is a tremendous source for inspiration to add favor and spice up your campaign. Perfect for researching the people, places, and events of the world’s greatest fantasy setting. I use this all the time.

Kobold Fight Club – Wandering Monsters are a staple of D&D. Nothing keeps players on their toes better than some random thing jumping out from the shadows. But the tables provided in most modules are pretty boring. Kobold Fight Club uses math, algorithms, and magic(?) to create memorable and unique random encounters for any level. Yip, yip, yip!

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Adventure Resources

This is a complete overview of our experience playing this adventure. There are three sections:

The Campaign Diaries – The full Tale of the Saviors of Phandalin as they attempt to collect on a $50 debt.

The Maps – All the maps that I used to run The Lost Mine of Phandelver, including some custom maps. The Player Maps have all hidden locations, traps, and secret areas removed. They are also great for a virtual tabletop.

The Handouts – The module came with one handout to give to the players. I added 10 more. Most handouts provided further motivation for the players to want to hunt down the main villain, Nezzar, since he has no contact with the players until the last chapter. A few set up future adventure hooks. I usually print them using a variety of construction and specialty papers cut to fit my printer. The Handouts can be printed as is or used as a starting point for your own creative spin.

If there is anything else that you think I should have here to help you run your own campaign, please leave a comment.


Campaign Diary

LMOP Session01

Session 1 – Our merry band of mercenaries manages to lose their patron in five minutes and violates the Geneva Convention in ten.


LMOP Session02

Session 2 – The Mercs with No Name sack a goblin cave, collect some second-hand furniture and find an NPC that I call Captain Exposition.


LMOP Session03

Session 3 – The Mercs invade the peaceful village of Phandalin, try to be Murder Hobos, and pick a fight with the local gang of thugs.


LMOP Session04

Session 4 – The Mercs storm the Thug Hideout, pet some monsters, obtain the world’s ugliest valet, and play a wild game of Liar’s Dice.


LMOP Session05

Session 5 – Gather round while we replay the entire Phandalin section and then go off in search of the creator of the Forgotten Realms.


LMOP Session06

Session 6  – The Mercs find the ruined town of Thundertree, the spirit of Ed Greenwood in a batty old druid, and, holy crap, a green dragon!


LMOP Session07

Session 7 – We start with a TPK, then battle a very colorful sorcerer and take on the dragon! At level 2! And they steal some dragon eggs.


LMOP Session08

Session 8 – The party arrives back in Phandalin to find that everything is not as it seems. Then they trash the only good inn in town.


LMOP Session09

Session 9 – During the Festival of Greengrass, the goblin army invades Phandalin. Our heroes risk it all to save the village they call home.


LMOP Session10

Session 10 – The newly dubbed Saviors of Phandalin search for the mysterious four-fingered man and find the bum who owes them $50.


LMOP Session11

Session 11 – The Saviors finally get to Chapter 5, only to find zero treasure, just strange chucks of humming metal. And a ton of ghouls.


LMOP Session12

Session 12 – The Saviors negotiate with Nezzar, the evil puppet master, by stabbing him with a sword. Then evil spider god, Lolth, shows up.


LMOP Session13

Session 13 – Having defeated Nezzar, The Saviors continue to search the dungeon, obsessed with finding more mysterious humming metal.


LMOP Session14

Session 14 – The thrilling conclusion. The humming metal pays off, secret villains are revealed, and there’s lots of ominous foreshadowing.



The Maps


DM Map of the Exterior Locations


Player Map of the Exterior Locations. Locations that need to be found are removed.


Sword Coast Merge Map DM
In case you do want to run both “Lost Mine of Phandelver” & “Dragon of Icespire Peak”, here is a merged map that shows all locations for both adventures. Lost Mine locations are in black, Icespire ones are in red.


DM Map Dungeon 1: Cragmaw Hideout


Player Map Dungeon 1: Cragmaw Hideout


DM Map: Village of Phandalin


Player Map: Village of Phandalin


Phandalin Village Map
This map expands the village of Phandalin, including more shops and townsfolk. This map goes hand-in-hand with the Phandalin Village Roster


DM Map Dungeon 2: Redbrand Hideout


Player Map Dungeon 2: Redbrand Hideout


DM Map: Ruins of Thundertree


Player Map: Ruins of Thundertree


DM Map Dungeon 3: Cragmaw Castle


Player Map Dungeon 3: Cragmaw Castle


DM Map Dungeon 4: Wave Echo Cave


Player Map Dungeon 4: Wave Echo Cave


Battle Map: Stonehill Tavern (Used during the Doppelganger Ambush)


Battle Map: Village of Phandalin (Used during the Goblin Siege of the town)


Siege S5 Map
Full-sized Battle Map used for the epic final Battle of the Siege of Phandalin. This shows the top of the hill of the Tresendar Manor ruins.


The Handouts


LMP Handout1 Wanted Poster
Handout 1: Wanted Poster outside Townmaster Hall


LMP Handout2 1st Spider Letter
Handout 2: First Black Staff Letter, found in Redbrand Hideout (only handout in the printed adventure)


LMP Handout3 Dragon Cult Diary
Handout 3: Dragon Cult Diary, found in Thundertree. These dragons are found throughout Tales From the Yawning Portal, except the Blue, who is in the novel Godcatcher.


LMP Handout4 2nd Spider Letter
Handout 4: Second Black Staff Letter, found after Doppelganger Ambush


LMP Handout5 Ancient Wave Echo Map
Handout 5: Ancient Map of Lost Echo Mine. Given by Sildar following Doppelganger Ambush. If compared with the real dungeon, the risen water level might help party find ways to bypass certain areas. Dwarven runes translate to: Phandelver Forge of Spells


LMP Handout5 Ancient Wave Echo Map Raw
I did not hand this out but, I used this as my source for the previous handout, in case you wanted to make your own ruined map. 


LMP Handout6 Kill Everyone
Handout 6: Found on Hobgoblin General following Goblin Siege of Phandalin


LMP Handout7 Spiders Map Drow
Handout 7: Black Spider Map of Lost Echo Mine, found on Black Spider’s desk. Written in Drow.


LMP Handout8 Spiders Map English
Handout 7A &7B: Same map written in phonetic Drow and English. Skill checks required to translate.


Phandelver lock correct
Handout 8: Puzzle Key (solved), found throughout the final dungeon, usually on the skeleton of a wizard. Made with cut wood blocks, spray-painted silver, with model paint details. Crest is the symbol for the Netherese, my end-game villians. Used to unlock a magical door.


Phandelver lock wrong
This is what the solved puzzle looks like when reversed. Yes, it can be solved, but not the way the players think and not for several adventures later.


LMP Puzzle Reverse
When my players go through The Forge of Fury (see below) they will discover a similar door. It will be unlocked by solving the reverse side of the puzzle, as seen here. And if my players ever read my Setting Handout, they would learn that this is the symbol of Talos, the God of Chaos.


LMP Handout10 Dwarven Map book
Handout 9: Book Cover Map found in Mormesk’s chamber. I designed the map to wrap around a real book to disguise the fact that it was a map and to allow for the players to find a second, hidden handout inside.


LMP Handout10 Dwarven Map common
This is the translated version of the map that will lead to the Dwarven ruin of Khondrukar. Starting at Blasingdell (an unknown location) and following a series of standing stones to a place called Green River, then to a mountain range, the Five Watchers, and finally to a peak called “Blacktooth”. This will be used when the players go through the Forge of Fury in Tales From the Yawning Portal.


LMP Handout10 Dwarven Map clean
Here is a clean version of the map for you to add your own names and descriptions to.


LMP Handout9 Mormesk Diary
Handout 10: Mormesk’s final journal entry. This was hidden inside the previous book handout, waiting for the players to find. Mormesk gives lots of cryptic clues to his history and his plans, and delivers a strange prophecy of the future, or maybe the past. Or maybe it’s both.


Magic Items
Not a handout per se. Just showing off some of the other props given to my players. Clockwise from the top: The Zeitbrille (Goggles of Glory?), Chuy the Flying Leopard Figurine of Wondrous Power, Tymora’s Fortune – the “Lucky” Coin, and inspiration tokens.


That’s it. After 20 sessions that took over a year to complete, we finally concluded the epic Lost Mine of Phandelver. (We played every other week for only 2 hours per session, the limit of a kid’s D&D focus)

We hope that you have as much fun and excitement when you run this adventure. Feel free to use any, all, or none of these extras that I used to run the adventure. Hopefully, you can use them to inspire your own epic adventure.

And if you like these Resources pages, then check out the ones I’ve created for the other campaigns I’m running at the D&D Campaign Resources Page.

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As always, it’s better to show than tell, and Game On!