During the course of running The Lost Mine of Phandelver, I created a lot of extra maps, handouts, and other goodies. You can read about our adventures starting
here. If any of this can help your campaign, feel free to use it.
All the maps and handouts I used to run the 5th Edition D&D Starter Adventure, The Lost Mine of Phandelver. The Player Maps have all hidden locations, traps, and secret areas removed. They are also great for a virtual tabletop. The Handouts can be printed as is or used as a starting point for your own creative spin.
DM Map of the Exterior Locations
Player Map of the Exterior Locations. Locations that need to be found are removed.
DM Map Dungeon 1: Cragmaw Hideout
Player Map Dungeon 1: Cragmaw Hideout
DM Map: Village of Phandalin
Player Map: Village of Phandalin
DM Map Dungeon 2: Redbrand Hideout
Player Map Dungeon 2: Redbrand Hideout
DM Map: Ruins of Thundertree
Player Map: Ruins of Thundertree
DM Map Dungeon 3: Cragmaw Castle
Player Map Dungeon 3: Cragmaw Castle
DM Map Dungeon 4: Wave Echo Cave
Player Map Dungeon 4: Wave Echo Cave
Battle Map: Stonehill Tavern (Used during the Doppleganger Ambush)
Battle Map: Village of Phandalin (Used during the Goblin Siege of the town)
Handout 1: Wanted Poster outside Townmaster Hall
Handout 2: First Black Staff Letter, found in Redbrand Hideout (only handout in the printed adventure)
Handout 3: Dragon Cult Diary, found in Thundertree. The dragons are found in Tales of the Yawning Portal, except the Blue.
Handout 4: Second Black Staff Letter, found after Doppleganger Ambush
Handout 5: Ancient Map of Lost Echo Mine. Given by Sildar following Doppleganger Ambush. If compared to real location, the risen water level might help party bypass areas. Dwarven runes translate to: Phandelver Forge of Spells
I did not hand this out but, I used this as my source for the previous handout, in case you wanted to make your own ruined map.
Handout 6: Found on Hobgoblin General following Goblin Siege of Phandalin
Handout 7: Black Spider Map of Lost Echo Mine, found on Black Spider’s desk. Written in Drow.
Handout 7A &7B: Same map written in phonetic Drow and English. Skill checks required to translate.
Handout 8: Puzzle Key (solved), found throughout the Mine, usually on the skeleton of a wizard. The puzzle is more challenging without the crest, but I put foreshadowing before challenge.
This is what the solved puzzle looks like when reversed. Yes it can be solved, but not the way the players think and not for several adventures later, so I won’t spoil it here.
Handout 9: I designed the map to wrap around a real book to disguise the fact that it was a map and to allow for the players to find the hidden handout inside, in real life.
This is the translated version of the map that will lead to the dwarven ruin of Khondrukar. Starting at Blasingdell (wherever that is) and following the standing stones to a place called Green River (a hilly vallley) then to a mountain range the Dwarves call the Five Watchers and finally to a peak called “Blacktooth”
Here is a clean version of the map for you to add your own names and descriptions to.
Handout 10: Mormesk final journal entry. He gives lots of cryptic clues to his history and his motivations and delivers a strange prophecy of the future, or maybe it’s the past. Or maybe it’s both.
Not a handout per se. Just showing off some of the other props given to my players. Clockwise from the top: The Zeitbrille (Goggles of Glory?), Chuy the Flying Leopard Figurine of Wondrous Power, Tymora’s Fortune – the “Lucky” Coin, and inspiration tokens.
That’s it. That’s all the extra materials I used to run Lost Mine of Phandelver. If they will help or inspire your campaign, feel free to use them and change them and make it your own.
As always, Game On!