D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors hunt for the Man with the Golden Arm, they fly a griffon, and meet the most colorful rogue of the Realms. Sort of. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors hunt for the Man with the Golden Arm, they fly a griffon, and meet the most colorful rogue of the Realms. Sort of. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors are back! And we turn the session into CSI: Waterdeep following a deadly explosion in Trollskull Alley. And then we nearly sabotage the entire campaign. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 8
Our heroes finally get that stupid iron key, plunder the tomb of some ridiculous thing, and the dragon abandons the adventure.
When last we left our heroes, they had defeated the Mad Druid, Belak and foiled his plans to… Continue reading D&D Diary – The Sunless Citadel – Session 5
Our heroes lose half their team, and then have to fight the mad druid and his homicidal plants. And vampires!
When last we left our heroes, they had descended down into… Continue reading D&D Diary – The Sunless Citadel – Session 4
Our heroes delve into the laboratory of a Mad Druid, Riandon expands his zoo, and there’s something wrong with Regizar.
When last we left our heroes, they had just defeated the BBEG of Level 1, which… Continue reading D&D Diary – The Sunless Citadel – Session 3
Our heroes infiltrate the Goblin Stronghold where they meet a strange, creepy gnome and impersonate a god. When last we left our heroes, they had agreed to… Continue reading D&D Diary – The Sunless Citadel – Session 2
Our heroes go a quest filled with kobolds, goblins, a dead dragon cult, and the nastiest tree in the world. Presented in Tales From the Yawning Portal… Continue reading D&D Diary – The Sunless Citadel – Session 1
The Saviors settle into life in the big city. They open a tavern, invent popcorn, fall into the Thieves’ Guild, and meet a strange man with an unusual hamster… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 7
The Menagerie Returns. New players and new characters explore a Gnome Cave tracking a thing called “The Shifter”. But who is the hunter and who is the hunted?
The band of heroes called the Menagerie sure is a motley group of… Continue reading D&D Diary – Dragon of Icespire Peak – Session 3 (and a ½)
The Saviors infiltrate a Xanathar hideout, they find their quarry, but then seriously underestimate a mind flayer… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 6
Volo sends our heroes on a wild goose chase; they get caught in a gang war, and then they rescue the wrong guy. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 5
The Menagerie invites a new member to the join the band, who manages to derail the entire group within 10 minutes… Continue reading D&D Diary – Dragon of Icespire Peak – Session 2
The Saviors, the players, and the DM get lost in the city of Waterdeep, but manage to find their way to the only game in town: The Yawning Portal… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 4
You’ve conquered dungeons and the local village, and now you want to have your players explore a huge, fantasy city. You poor, delusional fool!… Continue reading How to Run a Fantasy City
The Saviors finally reach Waterdeep, but not before meeting a very special guest star… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 3