Players: 2 – 6 ___ Age: 8+
Score: 11 out of 12
The crown jewel of Islamic architecture, the pinnacle of city planning; except for all those pesky walls. Here’s how you make a perfect modern gaming classic: Step 1… Continue reading Alhambra
The Gralhund Villa Massacre. The Saviors break into an evil noble’s villa but end up having to rescue them instead. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 10
Looking out over the army of monsters, our heroes have but one thought: “This isn’t in the rule book!”
Here are my rules for running an epic battle without the epic headache.
The Menagerie is nearly wiped out during a simple walk in the woods and end the day with an epic aerial battle between a Manticore and a Dragon. Continue reading D&D Diary – Dragon of Icespire Peak – Session 4
The Saviors hunt for the Man with the Golden Arm, they fly a griffon, and meet the most colorful rogue of the Realms. Sort of. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors are back! And we turn the session into CSI: Waterdeep following a deadly explosion in Trollskull Alley. And then we nearly sabotage the entire campaign. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 8
Our heroes finally get that stupid iron key, plunder the tomb of some ridiculous thing, and the dragon abandons the adventure.
When last we left our heroes, they had defeated the Mad Druid, Belak and foiled his plans to… Continue reading D&D Diary – The Sunless Citadel – Session 5
Our heroes lose half their team, and then have to fight the mad druid and his homicidal plants. And vampires!
When last we left our heroes, they had descended down into… Continue reading D&D Diary – The Sunless Citadel – Session 4
Our heroes delve into the laboratory of a Mad Druid, Riandon expands his zoo, and there’s something wrong with Regizar.
When last we left our heroes, they had just defeated the BBEG of Level 1, which… Continue reading D&D Diary – The Sunless Citadel – Session 3
A beautifully quaint game that is the very essence of idyllic serenity in the medieval French countryside. And with zero plague.
Age 7+ ___ Players 2-5
Before the message gets muddled by my attempts to be witty and clever, let me… Continue reading Carcassonne
Our heroes infiltrate the Goblin Stronghold where they meet a strange, creepy gnome and impersonate a god. When last we left our heroes, they had agreed to… Continue reading D&D Diary – The Sunless Citadel – Session 2
Murder and mystery for the modern day Sherlock Holmes. With Donuts.
Players: 1-5 ___ Age: 16+
Score: 8 out of 12
Detective: A Modern Crime Board Game will have you fire up the old grey cells, as you… Continue reading Detective
Our heroes go a quest filled with kobolds, goblins, a dead dragon cult, and the nastiest tree in the world. Presented in Tales From the Yawning Portal… Continue reading D&D Diary – The Sunless Citadel – Session 1
The world’s greatest film about a shark, is now the world’s only game where the shark can finally win.
Player: 2 – 4 ___ Age: 12+
To celebrate the Fourth of July, I went all-in on a Jaws themed weekend. First… Continue reading Jaws
We examine the best ideas in game box storage but mostly I gripe about the ones that drive me bonkers.
I have a very particular pet peeve… Continue reading Top 5 Best & Worst Game Storage