A scrumptious little card game crafted with equal parts Rummy, conveyor belts and raw fish.
Player: 2 – 5 ___ Age: 8+
This review is going to be slightly biased because 3 out of 4 players… Continue reading Sushi Go Party
All the tips, tricks, charts, links, and handouts that can help you run the world’s greatest Role-Playing Game: Dungeons & Dragons! (But can be applied to any RPG.) Continue reading Dungeon Master Resource Page
Our heroes finally catch the murderous metal man, but they are still no closer to finding the hidden fortune of gold. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 14
Our heroes break bread with the main villain of this season, Jaraxle Baenre, but the players are completely out to lunch.
When last we left our heroes, they were on their way to… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 13
A strategic game of cute, cartoon critters building the perfect Medieval village. Just don’t expect your young kids to love it.
Players: 1 – 6 ___ Age: 14+
Score: 9 out of 12
A few weeks back, I visited our local… Continue reading Tiny Towns
We finally reveal the main villain, but the players don’t know it. And one character takes a really dark turn, but the players don’t know that either.
Today’s post covers a lot of topics and reveals many secrets, so I hope you… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 12
Can a game based on the Seven Wonders of the Ancient World stand the test of time? Let’s hope it lasts longer than six of them.
Players: 2 – 7 ___ Age: 10+
Ever since I was a lad, I’ve been fascinated by… Continue reading 7 Wonders
Herein, we discuss the four main villains of Waterdeep: Dragon Heist and try to make them more villainous.
One of the big selling points about Waterdeep: Dragon Heist is… Continue reading Waterdeep: Dragon Heist – The Villains
The Menagerie travels to the actual Sword Coast where they deal with banshees, the world’s ugliest harpy, and their own destructive tendencies. Continue reading D&D Diary – Dragon of Icespire Peak – Session 5
Players: 2 – 6 ___ Age: 8+
Score: 11 out of 12
The crown jewel of Islamic architecture, the pinnacle of city planning; except for all those pesky walls. Here’s how you make a perfect modern gaming classic: Step 1… Continue reading Alhambra
The Gralhund Villa Massacre. The Saviors break into an evil noble’s villa but end up having to rescue them instead. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 10
Looking out over the army of monsters, our heroes have but one thought: “This isn’t in the rule book!”
Here are my rules for running an epic battle without the epic headache.
The Menagerie is nearly wiped out during a simple walk in the woods and end the day with an epic aerial battle between a Manticore and a Dragon. Continue reading D&D Diary – Dragon of Icespire Peak – Session 4
The Saviors hunt for the Man with the Golden Arm, they fly a griffon, and meet the most colorful rogue of the Realms. Sort of. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors are back! And we turn the session into CSI: Waterdeep following a deadly explosion in Trollskull Alley. And then we nearly sabotage the entire campaign. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 8