D&D Diary – Waterdeep: Dragon Heist – Session 17
The plan to get a magical stone goes out the window when their drow nemesis grabs it and dives out a window.
When last we left our heroes, they had just tricked the last guy to… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 17
D&D Diary – The Wild Beyond the Witchlight – Session 3
Enemies become allies, and suspects become victims as we race toward the climax of the Witchlight Carnival.
When last we left our heroes, we have been stumbling around the Witchlight Carnival, riding rides and eating pies, trying to… Continue reading D&D Diary – The Wild Beyond the Witchlight – Session 3
D&D Diary – The Wild Beyond the Witchlight – Session 2
We plunge deeper into the secrets of the Witchlight Carnival. But how far down the rabbit hole are we willing to go?
Last week, a diverse group of strangers all found themselves… Continue reading D&D Diary – The Wild Beyond the Witchlight – Session 2
D&D Diary – The Wild Beyond the Witchlight – Session 1
A new adventure awaits as a new group of lost souls explores the boundless chaos of the Feywild. But first, it’s Carnival! Continue reading D&D Diary – The Wild Beyond the Witchlight – Session 1
D&D Diary – Waterdeep: Dragon Heist – Session 16
Our heroes meet a new shady contact, plan a reverse prison break, and worse, it’s all roleplay. Eww. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 16
D&D Diary – Waterdeep: Dragon Heist – Session 15
Our heroes invade yet another sewer lair, almost die, pick up a new player, and fail to advance the plot. Again.
Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 15
Sushi Go Party
A scrumptious little card game crafted with equal parts Rummy, conveyor belts and raw fish.
Player: 2 – 5 ___ Age: 8+
This review is going to be slightly biased because 3 out of 4 players… Continue reading Sushi Go Party
Dungeon Master Resource Page
All the tips, tricks, charts, links, and handouts that can help you run the world’s greatest Role-Playing Game: Dungeons & Dragons! (But can be applied to any RPG.) Continue reading Dungeon Master Resource Page
D&D Diary – Waterdeep: Dragon Heist – Session 14
Our heroes finally catch the murderous metal man, but they are still no closer to finding the hidden fortune of gold. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 14
Tiny Towns
A strategic game of cute, cartoon critters building the perfect Medieval village. Just don’t expect your young kids to love it.
Players: 1 – 6 ___ Age: 14+
Score: 9 out of 12
A few weeks back, I visited our local… Continue reading Tiny Towns
D&D Diary – Waterdeep: Dragon Heist – Session 12
We finally reveal the main villain, but the players don’t know it. And one character takes a really dark turn, but the players don’t know that either.
Today’s post covers a lot of topics and reveals many secrets, so I hope you… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 12
7 Wonders
Can a game based on the Seven Wonders of the Ancient World stand the test of time? Let’s hope it lasts longer than six of them.
Players: 2 – 7 ___ Age: 10+
Ever since I was a lad, I’ve been fascinated by… Continue reading 7 Wonders
Waterdeep: Dragon Heist – The Villains
Herein, we discuss the four main villains of Waterdeep: Dragon Heist and try to make them more villainous.
One of the big selling points about Waterdeep: Dragon Heist is… Continue reading Waterdeep: Dragon Heist – The Villains
D&D Diary – Waterdeep: Dragon Heist – Session 11
While still hunting a metallic murderer, our heroes blow up a warehouse, watch a parade, and almost miss the grand opening of their new… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 11
D&D Diary – Dragon of Icespire Peak – Session 5
The Menagerie travels to the actual Sword Coast where they deal with banshees, the world’s ugliest harpy, and their own destructive tendencies. Continue reading D&D Diary – Dragon of Icespire Peak – Session 5