D&D Diary – Waterdeep: Dragon Heist – Session 15
Our heroes invade yet another sewer lair, almost die, pick up a new player, and fail to advance the plot. Again.
Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 15
Our heroes invade yet another sewer lair, almost die, pick up a new player, and fail to advance the plot. Again.
Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 15
All the tips, tricks, charts, links, and handouts that can help you run the world’s greatest Role-Playing Game: Dungeons & Dragons! (But can be applied to any RPG.) Continue reading Dungeon Master Resource Page
Our heroes finally catch the murderous metal man, but they are still no closer to finding the hidden fortune of gold. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 14
Our heroes break bread with the main villain of this season, Jaraxle Baenre, but the players are completely out to lunch.
When last we left our heroes, they were on their way to… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 13
We finally reveal the main villain, but the players don’t know it. And one character takes a really dark turn, but the players don’t know that either.
Today’s post covers a lot of topics and reveals many secrets, so I hope you… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 12
Herein, we discuss the four main villains of Waterdeep: Dragon Heist and try to make them more villainous.
One of the big selling points about Waterdeep: Dragon Heist is… Continue reading Waterdeep: Dragon Heist – The Villains
While still hunting a metallic murderer, our heroes blow up a warehouse, watch a parade, and almost miss the grand opening of their new… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 11
Looking out over the army of monsters, our heroes have but one thought: “This isn’t in the rule book!”
Here are my rules for running an epic battle without the epic headache.
The Saviors hunt for the Man with the Golden Arm, they fly a griffon, and meet the most colorful rogue of the Realms. Sort of. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 9
The Saviors are back! And we turn the session into CSI: Waterdeep following a deadly explosion in Trollskull Alley. And then we nearly sabotage the entire campaign. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 8
Our heroes infiltrate the Goblin Stronghold where they meet a strange, creepy gnome and impersonate a god. When last we left our heroes, they had agreed to… Continue reading D&D Diary – The Sunless Citadel – Session 2
Our heroes go a quest filled with kobolds, goblins, a dead dragon cult, and the nastiest tree in the world. Presented in Tales From the Yawning Portal… Continue reading D&D Diary – The Sunless Citadel – Session 1
The Saviors settle into life in the big city. They open a tavern, invent popcorn, fall into the Thieves’ Guild, and meet a strange man with an unusual hamster… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 7
The Saviors infiltrate a Xanathar hideout, they find their quarry, but then seriously underestimate a mind flayer… Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 6
Volo sends our heroes on a wild goose chase; they get caught in a gang war, and then they rescue the wrong guy. Continue reading D&D Diary – Waterdeep: Dragon Heist – Session 5